![]() ![]() Step 2: Select Settings and choose the In-Game tab. Step 1: Open Steam and click Steam in the top left. As the most popular marketplace for PC games, this is probably all you need for a quick fps counter in most of your games, but it's not as detailed as some tools we'll dig into later. Steam includes a built-in fps counter that you can overlay over any game in your Steam library - even if it's a non-Steam game. ![]() If nothing else, having a small fps counter in the corner of your screen is a sanity check that nothing is going wrong with your gaming PC. You can check if changing settings actually improves performance, and with some tools, you can drill down on CPU or other PC bottlenecks. Monitoring your frame rate offers a view inside your PC, as well. It allows you to get a grip on how your hardware is performing and compare it to other builds, and it's a critical metric to look at when buying a new gaming monitor. Just like a movie, games are a series of still frames that show up very quickly on your screen, so the higher your fps, the smoother your game will look.Īlthough you don't need to know your fps if you're having a good gaming experience, it's a good number to reference. What is fps (frames per second) in games?įrames per second, abbreviated as fps, is the main metric used to determine how well your game is running on PC. You just need to get it turned on and set up. If you have a gaming PC, you have access to an fps counter. There are a lot of PC frame rate counters, including options from AMD and Nvidia, an fps counter built directly into Steam, and a few third-party tools. All the while I’ll be talking about the game, and wherever time allows it, elaborate on its story and its troubled production. Similarly, melee combat can get tedious, which is why I frequently abuse some of the less than stellar programming to my advantage. That's why I'll play and plan out each level in advance, to follow the most efficient route that still shows off all the content. ![]() These types of games aren't known for their brisk pace, and Stonekeep kind of encourages slow and cautious progression. Make no mistake – I love this game like it’s a retarded cousin who must be kept away from rabbits, and I am LPing it out of that love. The game’s story stuck with me most – this was before I’d picked up Tolkien or anything similar, and my first brush with ‘serious’ fantasy. With tips picked up from the guide I dared to brave the game myself as well, and ended up beating it several times. Eventually my brother got stuck, so that Christmas I bought him a strategy guide so I could watch him beat the game. Trying to play the game myself, I often got too nervous, worrying that some giant ant would be biting my hero’s butt and I’d die during the ten seconds it took my character to turn around. It was my older brother’s game, and I watched him slog through castle corridors, sewers, caves, and other, suspiciously similar-looking caves, with great interest. What does Stonekeep mean to me? Well, as one of the first games I played on CD-ROM after years of no more than 16 colors of action on a 386 PC, it kinda blew me away. Sure, it had its strengths – atmospheric music, a very simplified user interface that allowed focus on exploration and combat, interesting graphics (digitized actors in monster suits!) – but a tile-based faux-3D game, in first person perspective, at a time when other games were offering free 3D movement and combat? Too little, too late, Stonekeep.īut forget all that. What began as a simple tile-based dungeon crawler was swept up by ambition and pigheaded-ness, making what could have been a true classic into a long overdue, technologically disappointing odd duck that few remember. ![]()
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